Saturday, September 17, 2011

Strip Festival Breda



By Petar Meseldzija



A few days ago I came back from a comic convention, named Strip Festival Breda, that has been held in the charming city of Breda, in the Netherlands.  I was attending this convention as a member of the Flesk Publications group of artists, alongside such notables as Gary Gianni, Mark Schultz, William Stout and Craig Elliott. This was my third convention in the last two years and it was certainly one of the most pleasant, refreshing and inspiring events I have ever attended. 







A section of the Flesk Publications booth. From right to left: Gary Gianni, Craig Elliott, John Fleskes, Mark Schultz and Guido de Bue.








Mark Schultz talking to a fan. Craig Elliott and John Fleskes are behind him. It the background the collection of the Flesk books and Craig Elliott’s prints.



The convention itself was very nice, the fans were numerous, some kind, some shy and some a little pushy. I was told that the main difference between the European and the US conventions is that, in Europe, the artist is expected to answer to (almost) all the fans’ requests and to do the sketches for free, whilst the US artists often charge for the convention sketches. Being always eager to improve  and to learn new things and ways, and inspired by my US peers, I decided to apply this principle to my European fans. I did a little sketch if somebody bought a book, and I refused to do a sketch in the sketchbook of a fan if he/she did not want to buy a book. There was only one fan who wanted to pay for a more elaborate sketch. So, it was fun and I enjoyed it very much, in spite of the fact that I was very busy doing sketches for two days (just like the other four artists) in order to accommodate the wishes of my fans, and not to leave anyone without at least a quick sketch. As a consequence I did not get the chance to see the convention. However it was really great to be there, to see the fans, to talk to them, and to taste again that remarkable atmosphere of an art convention. 







Gary Gianni sketching.








Craig Elliott doing one of his girl sketches.


But, for me, the best part of this event was the time I spent with these four fellow artists, talking to them during the show, or at the dinner table of one of the cozy Breda restaurants, or in the hotel lobby, or even better, in a cafĂ©  while drinking a glass of good Belgian beer (mostly Leffe Blond, or Leffe Bruin !) and recuperating from a rather stressful day of much sketching and talking. The camaraderie and the friendship that I was fortunate to experience while with them, the wise lessons and the useful advises that I got from them (for these guys are true masters, each in their own field, and as such they are a huge source of precious knowledge and experience); all these things contributed to the creation of an unforgettable atmosphere. I have learned many important things just by listening to their stories and through observing them create their art. It was priceless!




Beside these four man blessed with various talents, and kind and generous personality, there were a few other persons that made this event possible. Firstly our publisher John Fleskes, ever sensitive and omnipresent, in the best possible way, who brought us together and made sure we felt comfortable and happy. His insights and his attentiveness have always impressed and inspired me. Needless to say, without him the Flesk team would not be able to come together and the Breda experience would probably never happen in our lives!







William Stout doing one of his zombie sketches.









Me, doing a Tarzan drawing.








The Flesk Prime: Mark Schultz, Craig Elliott, Gary Gianni, Petar Meseldzija and William Stout.



And last, but not least, there are a few other individuals whose passion for art, dedication, perseverance, extreme generosity  and  hard work, made this extraordinary experience possible. In fact it was they who invited Flesk to attend the show, together with the artists, and organized our part of the event in a way that was impeccable and impressive. So, Mark Thelosen and Guido de Bue - Chapeau and Salut, guys! 





Good friends: Mark Thelosen, Petar Meseldzija and John Fleskes.








William Stout






Craig Elliott






Gary Gianni






Mark Schultz






Petar Meseldzija


Well, you know, most of us artists spend much of our lives alone  in our studio, and when this kind of opportunity is presented to us, I think we should embrace it. Who else is able to understand and support us better than our “brothers in arms”, especially when it seems that we “vibrate” on the similar, if not the same, wavelength together with them.


At the end, I guess you could conclude that one of the main points of this post is – in order to feel happy, content and inspired, you need a friend, a comrade, or a kind of professional soul mate. You need to share your passions with them. You need to enrich their lives, and to let them enrich yours.  I think this is a very important aspect of being an artist. We need each other in order to grow better and less crooked. We need each other’s shadows, for when in the shadow, we will work (grow) harder  in order to get out of it.  My father always told me that when you want to plant a birch tree in your yard, you should plant three of them together, saying that it helps them grow better. I never found out whether this was really true or not, but I always liked that idea.





Cheers!






RC
Friday, September 16, 2011

Questions and an Update

by Eric Fortune



"Just a few questions regarding how you got your start after school? and what route you took to get the publicity you have obtained this far. I am mainly a graphic style artist but I really don't know how to live the life of an illustrator. I have been out of school for about 3 months now and I have not been getting much work. I would just like to know what you did and how you occupied your time from day to day, for example how strict was your schedule? and how often do you abide to that schedule? to be more specific: how much time did you give your self to drawing personal work, how much time did you devote to freelance work, and was there a "normal" job in between?



I know this is a lot. But I just don't know how much time I should be devoting to what. I feel that I am drawing too much sometimes and it's mostly for myself. I dont know much about the life style of an illustrator/ artist other than its tough haha. I know I want to live the life of an illustrator I just haven't figured out how to live it yet. thanks for hearing me out. Hope to hear from you soon!"


Okay, so I'll give a little insight into my own personal experience directly after graduating art school. Apologies for those who are hearing this yet again. Drum roll.................. Not a whole lot. I got a few local freelance jobs right out of school and thought "okay, so far so good" and then absolutely nothing. But what did I expect? No one knew my work and I wasn't busy promoting myself. And the work I did get around to showing people was still college level work.



A year out of school a friend informed me of an opening at a local catalog company that used water color illustrations instead of photography. I surrounded myself with their catalogs and did some very specific art samples based on the type of art they used. Now this was not the type of work I wanted to be doing in the long run and it resembled absolutely nothing in my portfolio. However, getting paid to do any kind of artwork out of school is kind of nice. And it was for a full time position. Not to mention they had the most amazing potlucks! I never have potlucks in my current work place.



Thankfully, I got the position and did rather well at the company. My ruggedly handsome physique and witty humor allowed me to rise through the ranks to a Senior Illustrator position. When not at my 9 to 5 I tried to spend as much time as I could tolerate working on personal pieces to slowly replace the work in my portfolio or look up art directors to send samples to. I would also send jpgs of new work to former school mates and teachers I knew. At one point a group of my art friends and myself developed an art collaborative to split time, energy, and funds on promotion. It started off ok and some of us got some new clients to work for. Unfortunately, the work was inconsistent and some of the participants didn't always have new work for promotion. Promoting the same images only goes so far and eventually we disbanded.



A few years later one of the friends I had been sending new art updates to had forwarded some of those samples to his art rep. I was contacted by the rep and started to take on more steady freelance. I worked full time and freelanced for as long as I could and saved as much as possible for what I knew was to eventually happen. The jump into freelancing full time. This all happened over several years and a lot of effort. So try not to be too discouraged and work as hard as you can on your art and on promoting yourself. These things can take a very long time and obviously a lot of energy and persistence. Hope that helps or at the very least gives some of you realistic expectations for life as an artist after college.



Now for a little work in progress update.





Here as you can see is actually a halfway decent sketch. If you've seen some of my other sketches you know what I'm talking about.





After having a friend of mine get dressed up and levitate for photo reference you can see my final drawing here. I'm doing some shading where I feel it's necessary and sometimes a little more just because. I want my drawing to be as close to what I want prior to putting down paint as the first wash of paint will seal the graphite and make drastic changes almost impossible.





Here I've laid down a few thin washes of acrylic. While wet I took a paper towel and dabbed out the paint where the undershirt is because I know I want that to be a lighter area in the painting. At this point I also laid down some solid black where I knew it was going to get very dark. This black will be a great reference point for me to judge other dark areas of the work as I go. I also took a thinner version of the wash and reinforced some of my pencil work so that the information doesn't get lost in the following washes that will continue to darken the suit.







These last two shots are basically me laying down some thin flat washes. I then start to add a gradation by applying a mid tone wash and slowly diluting it by adding water to my brush as I pull the paint across the figure. On top of this I'm also using a dry brush technique to slowly build value as well. For a short painting demo you can view this video.



RC
Wednesday, September 14, 2011

Mermaid-Lover and Red Sonja

By Donato





Here's a new one continuing my fascination with the sea and created for portfolio and gallery exhibition. It is nearly finished, and I plan on hanging the work at IlluxCon in November. My favorite part about this is the ambiguity in the narrative - is she caressing the helmet lovingly or threateningly? I really do not know...






'Mermaid-Lover', 20" x 24", oil on panel


Lastly a sneak peek at a new commission for Red Sonja. I think I have a theme of jilted lovers going on lately :)






'Red Sonja - Lover's Quarrel', 19" x 25", watercolor pencil and chalk on toned paper
RC

Zombie Brushes for Photoshop

By Justin Gerard


So I am selling Brush Sets again for Photoshop.  And to kick things off, I am releasing the undead.  




Er, I mean the undead brushes.  When I started working on Resistance 3 I knew that I needed to create a completely new set of brushes to tackle this kind of work.  As you all know, most of my previous work had to do with pastel bunnies frolicking in magical fields of clover. I hadn't done as much of this super gritty work before, and this called for something new.  Something serious, something that could handle brains-on-the-wall mayhem and carnage.  


So I created the Zombie Brush Set.  It solved all my problems with how to deal with the undead, leaving me free to tend to my cactus garden and get back to painting adorable kittens.    










To see these brushes in action, check out the demo:


How to Make a Zombie

Overlap

By Jesper Ejsing



I struggle everyday with ”overlap”. Or at least I think about overlap and how to use it for my convenience. Overlap is pretty basic and something most people learn early on. But I tend to blunder sometimes at it and thought that everybody could need a reminder from time to time.





I have drawn up a very scientific illustrations that shows ALL implied what my theory is all about. The first guy with the knife ( and yes, you are right. There is absolutely no reason why he should hold a knife ) has no overlap in him. The guy next to him has an overlap line in his arm, that shows us that the part of the arm holding the knife, is in front of the rest of the arm, ergo he is pointing the knife at us. The sleeve of his shirt furthermore indicate the arm is pointing toward us. I added a little overlap line in his collar to show how it also add depth. Underneath we see 2 islands. But there is no way to see if they are next to each other or whatever one is in front of the other, since the 2 lines meet at the bottom. The drawing beside it shows how easy an overlap line clarifies it for the spectator. ( Yes; some of you might have been able to guess that the left one was the closest to us. Lets call that female intuition. ) The last example is a guy standing next to a tree. The outline of his body parallels the outline of the tree trunk. It is called a tangent line and it ruins our ability to read depth. You cannot see which part is in front or behind since the lines meet. One way to clarify it is to pull the guy away from the tree and get to clearly readable silhouettes, but I would argue that the last one is more interesting; namely placing his outline so it overlaps the outline of the tree. As an extra bonus I filled in a drop shadow. The favourite follower of overlaps. This is extremely basic stuff, but in praxis it becomes very complicated when you are doing a scene of three figures fighting a giant monster. Lines tend to tangle up and gets messy as soon as you start sketching away. That is when the rule of overlap becomes really important.



Lets go to scientific example number 2.





The first fighter is straight forward. He is drawn almost 2 dimensional with no lines or anatomy parts overlapping each other. He creates no depth. Lines of belt and sleeves are not overlapping and makes it look like his clothing is sprayed on like body paint. The shield is seen right from the side and it looks like his arms and legs are on a line. In the middle one I added overlap to the sleeve holes and pulled the sword in front of him, added a foreshortening to the hilt, pulled one leg back and the other forward. I tilted the shield and placed it behind his leg. It is almost the same drawing but it has overlap in line and in the equipment and posture.



The last drawing is to show how to pull more into depth and overlap. By twisting his pose a bit I get the shield to overlap his arm making us look into the picture. In turning the body his body parts overlaps each other giving the clothes a direction. Everything is now either going away from us or coming towards us. Now the drop shadows becomes important. At this stage of choosing a way of portraying a pose I am really thinking mostly of chunks of forms and clearing it with surface lines. The end of sleeves, tunic, belt and outline of the shield, is showing us which way things point.



Why is depth better? A painting is a 2 dimensional flat form. As an illustrator I aim to pull the spectator into my scene and universe. I try to create a window into another world. The more my illustration do to create that illusion of depth that transform the flat paper to a 3 dimensional form, the better.



The first fighter with the sword is flat and becomes a representation, or a symbol of a fighter. The last one is a living real guy ready for battle.



I have circled in a couple of places in this fire Efreet I did for Pathfinder nr. 24 by Paizo.





Nr1: The line of the arm shows that the underarm is in front of the biceps.

Nr2: These lines are very important. The straps of the harness is bulking out of the silhouette of the torso. They circle around his body as opposed to being a tangent along his outline. I really try to think of these small elements as lying on top of each other layer upon layer to bulk out of the silhouette.

Nr3: The sword blade is very clearly overlapping the line of the dress in an angle that is not to be confused to avoid tangent line.

Nr4: To even further the illusion of depth I have the dress fan out and cover different elements like the shield or leg. this allows me to play with shadows of stuff casting drop shadows onto other parts of the figure. It creates a believability that things has volume like that.

Nr5: A little overlap in armour gives the foot a clear reading of coming out toward us.

Nr6: The ear is clearly in front of the horn. I used the white of the background cutting into the silhouette to make it readable.



Even though this guy is almost a straight forward guy with a sword and shield. I still twisted his pose enough to make depth to his anatomy and to make the pose 3 dimensional and interesting.





As a last treat I added a cover from years back: It is a Runebound cover I did for Fantasy Flight Games. In the sketch you can see the guy in front as standing free of the monkey silhouette: almost like the second version of the “guy next to a tree”, in scientific example one. The girl is hanging in the top of the figure. In the final I changed those 2 things. The girl was being to nicely places around the monsters edge. The figures looked too coordinated in the picture, so I hanged her from the arm of the demon trying to pull her friend free of the grasp. The story becomes much better this way. The fighter I pushed in front of the demon to gain distance between them and to have most of his outline overlap the demons muted down silhouette. The red cloak is pulling the eye into the scene with its extreme foreshortening.
RC
Tuesday, September 13, 2011

Pooh and Friends Halloween 1 : Free Disney Halloween Coloring Pages

halloween piglet pumpkin
happy halloween pumpkin tigger



halloween pirate costume pooh

Halloween is coming! Are you ready for another trick or treat? Well here is our treat for you Disney fans. Here are some Halloween fun coloring pages to print form Winnie the Pooh, Tigger, and Piglet. Make you Halloween more fun with these coloring sheets! 


Just click on the images to view the large image file one by one to download and print! or to download the whole volume in print ready/PDF format click here:

Art Out Loud 7... Reminder

Just a reminder, Art Out Loud 7 less than two weeks away.



More than 85 spots have already been reserved and paid for. I know from experience that the room capacity caps off around 100. So if you're interested in going, you really need to RSVP now.



In addition to the five stellar artists that will be demoing that day, there promises to be many more in the audience. This is great opportunity to learn a ton, while meeting fellow illustrators in a relaxed atmosphere.



Saturday, September 24, 2011

1-5pm



Tickets are: $40 Members, $50 Non-Members, $20 Students

Food will be available for an additional $5.

rsvp@societyillustrators.org or call 212-838-2560
RC