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can deliver your message with greater clarity. I have certainly used both methods to great success over the years and evaluate each new project to determine what color system may best work for me to resolve the pictorial constraints of a new commission. There is no right nor wrong way to approach color, and as N.C.Wyeth and Monet have shown, exaggerated color can certainly be used with mind-blowing effectiveness.
This method provides plenty of paint on the palette ready to sample from with the option of warm and cool hues of varying values surrounding nearly any selection from this puddle. In the end I have arranged a complex color wheel constructed around paint I will use in the flesh and surrounding areas of the figure. A total mud pit! I invariably make modifications to this mixture, but find it a wonderful resource pool to dive into during the painting phase, without much worry about trying to remix the 'exact color' you just ran out of, because you never had any pure color to worry about. These mud colors also prove to be excellent sources for testing out background colors and values, as the test originates from a tight range of balanced relationships, and a sample from this source easily harmonizes the whole image.
Hi everybody,Before I get startet I think I need to introduce myself and apologize. The apology is for my bad mouth and poor English skills. I am from Denmark and English is only my second language. I was taught English in school, but mostly I learned it from from hip hop lyrics and old Clint Eastwood movies. So cut me a little slack if I sometimes sound like an aggressive, ignorant fool or an extremely impolite asshole. I assure you I am not an asshole.
I am Jesper Ejsing. I am a fantasy nerd. Ever since I played DnD for the first time I made the genre my own. When I read Lord of the Rings a whole new world opened up to me and I jumped right in.
Today I am glad I never listened or cared for the voices that told me to start drawing something else. ”When are you going to paint something serious, Jesper? And not just those big-boobed fantasy babes of yours?” Haven´t stopped yet and the practise, or stubbornness, has paid off.
I never wanted anything else but to draw and paint these scenes from a world that exists only in the minds those who play these games. I have been playing roleplaying games for so long that I almost feel like a resident of a medieval-like fantasy town. Or at least a regular visitor. When I illustrate things taking place there, I draw from memory or experience. Not artistic experience, but game experience, and I feel that is one of my strongest assets. I
portray fantasy with an honesty, if nothing else. That is my humble mission. I think I succeed in one out of ten paintings.
Today i want to share with you a World of Warcraft card I did for Blizzard a year ago. Even if the illustration is somewhat classic and even naive, it represents a new beginning for me. I am perfectly aware how extremely stupid this sounds. Looking at the babe illustration you can only wonder what kind of a sad, simple mind Jesper has when he says it represents a new beginning, but let me explain...:
I have been doing these kinds of illustrations for so long that I finally became bored of them. Mean-looking dudes and babes with lots of weapons, ready to go; in every way, violently or sexually. I needed a new angle to make it interesting to myself again. But I didn´t want to change styles or anything. I decided that I wanted my characters to look more believable. Not naturalistic, that is certainly not for me. But more like a type, a real person, instead of just the ordinary Class A Barbarian. I began looking at H&M catalogs for small details like light under eyes, strands of hair or shapes of noses. Elements that would pull me out of my comfort zone. I also wanted the expressions to be more than just pornstar lips for women and clenched jaws for men.
This WOW character is the first one I did where I felt the face and the expression has something more than just looking cool. She has a small twist to the lips and a danger in the eyes. This may sound like something you learn the in the first semester of art school: Well I never went, and I only discovered this or realized that you could even do this, a years or so ago. Happy me... and why didn´t anyone tell me this from the start?
Anyway, I will show you the sketch and the final art work. The sketch has values added in Photoshop. I do this mostly for the art director - so that he can see the light and the shapes more clearly. Also it helps me figure out the values before I start painting. Having made you read all my sentimental ramblings about growing as a person, I would just ask you to be patient with me for a couple of moments longer. Notice the difference between the face from the sketch (clearly comical) and the final (more naturalistic; no that is not it... more believable; nah...well... better! Alright?)
It is acrylic on watercolor paper.
Sex and violence? No problem! I've done a lot of that in my covers. But capturing humor was something that never came up, and quite honestly, scared me a little. This wasn't slapstick or something else that could be brashly depicted. It was a subtle campiness that pervaded the book, and really brought a lightheartedness to an otherwise intense story. Capturing this flavor was something I had little experience in, but I knew it was essential if this were to be a good cover.
After struggling for a while with the initial sketches, I ended up finding inspiration in movies like 'Army of Darkness' and 'Men in Black'. It occurred to me when watching these movies that I never actually feared for the safety of the heroes. I knew they would succeed, no matter how ludicrous and over-the-top their situation was. Why did I know that? Because they knew it. And therein lay the solution to my problem... stupidity. Nothing says 'campy' quite like an imbecilic lack of fear in the face of obvious danger. The more danger there is, the more fun it is.![]() |
| Oils on board, 20x30 inches. |
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| Robert Hughes |

